// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Overlays.Settings; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Replays.Types; using osu.Game.Beatmaps.Legacy; using osu.Game.Configuration; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Difficulty; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; using System; using System.Linq; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Statistics; using osu.Game.Screens.Ranking.Statistics; namespace osu.Game.Rulesets.Osu { public class OsuRuleset : Ruleset, ILegacyRuleset { public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableOsuRuleset(this, beatmap, mods); public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); public const string SHORT_NAME = "osu"; public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.Z, OsuAction.LeftButton), new KeyBinding(InputKey.X, OsuAction.RightButton), new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton), new KeyBinding(InputKey.MouseRight, OsuAction.RightButton), }; public override IEnumerable ConvertFromLegacyMods(LegacyMods mods) { if (mods.HasFlag(LegacyMods.Nightcore)) yield return new OsuModNightcore(); else if (mods.HasFlag(LegacyMods.DoubleTime)) yield return new OsuModDoubleTime(); if (mods.HasFlag(LegacyMods.Perfect)) yield return new OsuModPerfect(); else if (mods.HasFlag(LegacyMods.SuddenDeath)) yield return new OsuModSuddenDeath(); if (mods.HasFlag(LegacyMods.Autopilot)) yield return new OsuModAutopilot(); if (mods.HasFlag(LegacyMods.Cinema)) yield return new OsuModCinema(); else if (mods.HasFlag(LegacyMods.Autoplay)) yield return new OsuModAutoplay(); if (mods.HasFlag(LegacyMods.Easy)) yield return new OsuModEasy(); if (mods.HasFlag(LegacyMods.Flashlight)) yield return new OsuModFlashlight(); if (mods.HasFlag(LegacyMods.HalfTime)) yield return new OsuModHalfTime(); if (mods.HasFlag(LegacyMods.HardRock)) yield return new OsuModHardRock(); if (mods.HasFlag(LegacyMods.Hidden)) yield return new OsuModHidden(); if (mods.HasFlag(LegacyMods.NoFail)) yield return new OsuModNoFail(); if (mods.HasFlag(LegacyMods.Relax)) yield return new OsuModRelax(); if (mods.HasFlag(LegacyMods.SpunOut)) yield return new OsuModSpunOut(); if (mods.HasFlag(LegacyMods.Target)) yield return new OsuModTarget(); if (mods.HasFlag(LegacyMods.TouchDevice)) yield return new OsuModTouchDevice(); } public override LegacyMods ConvertToLegacyMods(Mod[] mods) { var value = base.ConvertToLegacyMods(mods); foreach (var mod in mods) { switch (mod) { case OsuModAutopilot _: value |= LegacyMods.Autopilot; break; case OsuModSpunOut _: value |= LegacyMods.SpunOut; break; case OsuModTarget _: value |= LegacyMods.Target; break; case OsuModTouchDevice _: value |= LegacyMods.TouchDevice; break; } } return value; } public override IEnumerable GetModsFor(ModType type) { switch (type) { case ModType.DifficultyReduction: return new Mod[] { new OsuModEasy(), new OsuModNoFail(), new MultiMod(new OsuModHalfTime(), new OsuModDaycore()), }; case ModType.DifficultyIncrease: return new Mod[] { new OsuModHardRock(), new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()), new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()), new OsuModHidden(), new MultiMod(new OsuModFlashlight(), new OsuModBlinds()), }; case ModType.Conversion: return new Mod[] { new OsuModTarget(), new OsuModDifficultyAdjust(), }; case ModType.Automation: return new Mod[] { new MultiMod(new OsuModAutoplay(), new OsuModCinema()), new OsuModRelax(), new OsuModAutopilot(), new OsuModSpunOut(), }; case ModType.Fun: return new Mod[] { new OsuModTransform(), new OsuModWiggle(), new OsuModSpinIn(), new MultiMod(new OsuModGrow(), new OsuModDeflate()), new MultiMod(new ModWindUp(), new ModWindDown()), new OsuModTraceable(), }; case ModType.System: return new Mod[] { new OsuModTouchDevice(), }; default: return Array.Empty(); } } public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu }; public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap); public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score); public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this); public override string Description => "osu!"; public override string ShortName => SHORT_NAME; public override string PlayingVerb => "Clicking circles"; public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this); public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new OsuLegacySkinTransformer(source); public int LegacyID => 0; public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame(); public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo); protected override IEnumerable GetValidHitResults() { return new[] { HitResult.Great, HitResult.Ok, HitResult.Meh, HitResult.LargeTickHit, HitResult.SmallTickHit, HitResult.SmallBonus, HitResult.LargeBonus, }; } public override string GetDisplayNameForHitResult(HitResult result) { switch (result) { case HitResult.LargeTickHit: return "slider tick"; case HitResult.SmallTickHit: return "slider end"; case HitResult.SmallBonus: return "spinner spin"; case HitResult.LargeBonus: return "spinner bonus"; } return base.GetDisplayNameForHitResult(result); } public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) { var timedHitEvents = score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList(); return new[] { new StatisticRow { Columns = new[] { new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(timedHitEvents) { RelativeSizeAxes = Axes.X, Height = 250 }), } }, new StatisticRow { Columns = new[] { new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap) { RelativeSizeAxes = Axes.X, Height = 250 }), } }, new StatisticRow { Columns = new[] { new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[] { new UnstableRate(timedHitEvents) })) } } }; } } }