using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis { public partial class HitMarkerMovement : HitMarker { public HitMarkerMovement() { const float length = 5; Colour = Color4.Gray.Opacity(0.4f); InternalChildren = new Drawable[] { new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(3, length), Colour = Colour4.Black.Opacity(0.5F) }, new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(3, length), Rotation = 90, Colour = Colour4.Black.Opacity(0.5F) }, new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(1, length), }, new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(1, length), Rotation = 90, } }; } } }