// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Performance; using osuTK; namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis { public partial class AimPointEntry : LifetimeEntry { public Vector2 Position { get; } public AimPointEntry(double time, Vector2 position) { LifetimeStart = time; LifetimeEnd = time + 1_000; Position = position; } } }