// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneSkinnableComboCounter : SkinnableHUDComponentTestScene { [Cached] private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); protected override Drawable CreateArgonImplementation() => new ArgonComboCounter(); protected override Drawable CreateDefaultImplementation() => new DefaultComboCounter(); protected override Drawable CreateLegacyImplementation() => new LegacyComboCounter(); [Test] public void TestComboCounterIncrementing() { AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10); AddStep("reset combo", () => scoreProcessor.Combo.Value = 0); } [Test] public void TestLegacyComboCounterHiddenByRulesetImplementation() { AddToggleStep("toggle legacy hidden by ruleset", visible => { foreach (var legacyCounter in this.ChildrenOfType()) legacyCounter.HiddenByRulesetImplementation = visible; }); AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10); } } }