// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { [TestFixture] public class TestSceneDrawableHit : TaikoSkinnableTestScene { [BackgroundDependencyLoader] private void load() { AddStep("Centre hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, })); AddStep("Centre hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true)) { Anchor = Anchor.Centre, Origin = Anchor.Centre, })); AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, })); AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true)) { Anchor = Anchor.Centre, Origin = Anchor.Centre, })); } private Hit createHitAtCurrentTime(bool strong = false) { var hit = new Hit { IsStrong = strong, StartTime = Time.Current + 3000, }; hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); return hit; } } }