// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.UI; using osu.Game.Scoring; using osu.Game.Tests.Visual; using osuTK.Input; namespace osu.Game.Rulesets.Catch.Tests { public partial class TestSceneCatchReplayHandling : OsuManualInputManagerTestScene { [Test] public void TestReplayDetach() { DrawableCatchRuleset drawableRuleset = null!; float catcherPosition = 0; AddStep("create drawable ruleset", () => Child = drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), [])); AddStep("attach replay", () => drawableRuleset.SetReplayScore(new Score())); AddStep("store catcher position", () => catcherPosition = drawableRuleset.ChildrenOfType().Single().X); AddStep("hold down left", () => InputManager.PressKey(Key.Left)); AddAssert("catcher didn't move", () => drawableRuleset.ChildrenOfType().Single().X, () => Is.EqualTo(catcherPosition)); AddStep("detach replay", () => drawableRuleset.SetReplayScore(null)); AddUntilStep("catcher moved", () => drawableRuleset.ChildrenOfType().Single().X, () => Is.Not.EqualTo(catcherPosition)); AddStep("release left", () => InputManager.ReleaseKey(Key.Left)); } } }