// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Threading; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { public class TestCasePlayerLoader : ManualInputManagerTestCase { private PlayerLoader loader; [BackgroundDependencyLoader] private void load(OsuGameBase game) { Beatmap.Value = new DummyWorkingBeatmap(game); AddStep("load dummy beatmap", () => Add(loader = new PlayerLoader(new Player { AllowPause = false, AllowLeadIn = false, AllowResults = false, }))); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddUntilStep(() => !loader.IsCurrentScreen, "wait for no longer current"); AddStep("load slow dummy beatmap", () => { SlowLoadPlayer slow; Add(loader = new PlayerLoader(slow = new SlowLoadPlayer { AllowPause = false, AllowLeadIn = false, AllowResults = false, })); Scheduler.AddDelayed(() => slow.Ready = true, 5000); }); AddUntilStep(() => !loader.IsCurrentScreen, "wait for no longer current"); } protected class SlowLoadPlayer : Player { public bool Ready; [BackgroundDependencyLoader] private void load() { while (!Ready) Thread.Sleep(1); } } } }