// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.ComponentModel; using System.Linq; using osu.Game.Rulesets; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { [Description("Player instantiated with an autoplay mod.")] public class TestCaseAutoplay : TestCasePlayer { protected override Player CreatePlayer(Ruleset ruleset) { Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); return new ScoreAccessiblePlayer { AllowPause = false, AllowLeadIn = false, AllowResults = false, }; } protected override bool ContinueCondition(Player player) => base.ContinueCondition(player) && ((ScoreAccessiblePlayer)player).ScoreProcessor.TotalScore > 0; private class ScoreAccessiblePlayer : Player { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; } } }