// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Rulesets.Catch.Objects; using osuTK; namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components { public class PlacementEditablePath : EditablePath { /// /// The original position of the last added vertex. /// This is not same as the last vertex of the current path because the vertex ordering can change. /// private JuiceStreamPathVertex lastVertex; public PlacementEditablePath(Func positionToTime) : base(positionToTime) { } public void AddNewVertex() { var endVertex = Vertices[^1]; int index = AddVertex(endVertex.Time, endVertex.X); for (int i = 0; i < VertexCount; i++) { VertexStates[i].IsSelected = i == index; VertexStates[i].IsFixed = i != index; VertexStates[i].VertexBeforeChange = Vertices[i]; } lastVertex = Vertices[index]; } /// /// Move the vertex added by in the last time. /// public void MoveLastVertex(Vector2 screenSpacePosition) { Vector2 position = ToRelativePosition(screenSpacePosition); double timeDelta = PositionToTime(position.Y) - lastVertex.Time; float xDelta = position.X - lastVertex.X; MoveSelectedVertices(timeDelta, xDelta); } } }