// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public class MultiplayerMatchSongSelect : SongSelect, IOnlinePlaySubScreen { public string ShortTitle => "song selection"; public override string Title => ShortTitle.Humanize(); [Resolved(typeof(Room), nameof(Room.Playlist))] private BindableList playlist { get; set; } [Resolved] private StatefulMultiplayerClient client { get; set; } private LoadingLayer loadingLayer; private WorkingBeatmap initialBeatmap; private RulesetInfo initialRuleset; private IReadOnlyList initialMods; private bool itemSelected; public MultiplayerMatchSongSelect() { Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING }; } [BackgroundDependencyLoader] private void load() { AddInternal(loadingLayer = new LoadingLayer(true)); initialBeatmap = Beatmap.Value; initialRuleset = Ruleset.Value; initialMods = Mods.Value.ToList(); } protected override bool OnStart() { itemSelected = true; var item = new PlaylistItem(); item.Beatmap.Value = Beatmap.Value.BeatmapInfo; item.Ruleset.Value = Ruleset.Value; item.RequiredMods.Clear(); item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy())); // If the client is already in a room, update via the client. // Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation. if (client.Room != null) { loadingLayer.Show(); client.ChangeSettings(item: item).ContinueWith(t => { Schedule(() => { loadingLayer.Hide(); if (t.IsCompletedSuccessfully) this.Exit(); else { Logger.Log($"Could not use current beatmap ({t.Exception?.Message})", level: LogLevel.Important); Carousel.AllowSelection = true; } }); }); } else { playlist.Clear(); playlist.Add(item); this.Exit(); } return true; } public override bool OnExiting(IScreen next) { if (!itemSelected) { Beatmap.Value = initialBeatmap; Ruleset.Value = initialRuleset; Mods.Value = initialMods; } return base.OnExiting(next); } protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod); private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true; } }