// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Configuration; using osu.Game.Skinning; using osuTK; namespace osu.Game.Screens.Play.HUD { public partial class ArgonWedgePiece : CompositeDrawable, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } [SettingSource("Inverted shear")] public BindableBool InvertShear { get; } = new BindableBool(); public ArgonWedgePiece() { CornerRadius = 10f; Size = new Vector2(400, 100); } [BackgroundDependencyLoader] private void load() { Masking = true; Shear = new Vector2(0.8f, 0f); InternalChild = new Box { RelativeSizeAxes = Axes.Both, Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#66CCFF").Opacity(0.0f), Color4Extensions.FromHex("#66CCFF").Opacity(0.25f)), }; } protected override void LoadComplete() { base.LoadComplete(); InvertShear.BindValueChanged(v => Shear = new Vector2(0.8f, 0f) * (v.NewValue ? -1 : 1), true); } } }