// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Online.RealtimeMultiplayer; using osu.Game.Screens.Multi.Components; using osuTK; namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match { public class RealtimeReadyButton : RealtimeRoomComposite { public Bindable SelectedItem => button.SelectedItem; [Resolved] private IAPIProvider api { get; set; } [CanBeNull] private MultiplayerRoomUser localUser; [Resolved] private OsuColour colours { get; set; } private readonly ButtonWithTrianglesExposed button; public RealtimeReadyButton() { InternalChild = button = new ButtonWithTrianglesExposed { RelativeSizeAxes = Axes.Both, Size = Vector2.One, Enabled = { Value = true }, Action = onClick }; } protected override void OnRoomChanged() { base.OnRoomChanged(); localUser = Room?.Users.Single(u => u.User?.Id == api.LocalUser.Value.Id); button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open; updateState(); } private void updateState() { if (localUser == null) return; Debug.Assert(Room != null); switch (localUser.State) { case MultiplayerUserState.Idle: button.Text = "Ready"; updateButtonColour(true); break; case MultiplayerUserState.Ready: if (Room?.Host?.Equals(localUser) == true) { int countReady = Room.Users.Count(u => u.State == MultiplayerUserState.Ready); button.Text = $"Start match ({countReady} / {Room.Users.Count} ready)"; updateButtonColour(true); } else { button.Text = "Waiting for host..."; updateButtonColour(false); } break; } } private void updateButtonColour(bool green) { if (green) { button.BackgroundColour = colours.Green; button.Triangles.ColourDark = colours.Green; button.Triangles.ColourLight = colours.GreenLight; } else { button.BackgroundColour = colours.YellowDark; button.Triangles.ColourDark = colours.YellowDark; button.Triangles.ColourLight = colours.Yellow; } } private void onClick() { if (localUser == null) return; if (localUser.State == MultiplayerUserState.Idle) Client.ChangeState(MultiplayerUserState.Ready).FireAndForget(true); else { if (Room?.Host?.Equals(localUser) == true) Client.StartMatch().FireAndForget(true); else Client.ChangeState(MultiplayerUserState.Idle).FireAndForget(true); } } private class ButtonWithTrianglesExposed : ReadyButton { public new Triangles Triangles => base.Triangles; } } }