// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Scoring { public partial class TaikoScoreProcessor : ScoreProcessor { private const double combo_base = 4; public TaikoScoreProcessor() : base(new TaikoRuleset()) { } protected override double ComputeTotalScore() { return ( 250000 * ComboPortion / MaxComboPortion + 750000 * Math.Pow(Accuracy.Value, 3.6) * ((double)CurrentBasicJudgements / MaxBasicJudgements) + BonusPortion ) * ScoreMultiplier; } protected override void AddScoreChange(JudgementResult result) { var change = computeScoreChange(result); ComboPortion += change.combo; BonusPortion += change.bonus; } protected override void RemoveScoreChange(JudgementResult result) { var change = computeScoreChange(result); ComboPortion -= change.combo; BonusPortion -= change.bonus; } private (double combo, double bonus) computeScoreChange(JudgementResult result) { double hitValue = Judgement.ToNumericResult(result.Type); if (result.HitObject is StrongNestedHitObject strong) { double strongBonus = strong.Parent is DrumRollTick ? 3 : 7; hitValue *= strongBonus; } if (result.Type.IsBonus()) return (0, hitValue); return (hitValue * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)), 0); } } }