// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public class BackgroundSettings : SettingsSubsection { protected override LocalisableString Header => GameplaySettingsStrings.BackgroundHeader; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new SettingsSlider { LabelText = GameplaySettingsStrings.BackgroundDim, Current = config.GetBindable(OsuSetting.DimLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = GameplaySettingsStrings.BackgroundBlur, Current = config.GetBindable(OsuSetting.BlurLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsCheckbox { LabelText = GameplaySettingsStrings.LightenDuringBreaks, Current = config.GetBindable(OsuSetting.LightenDuringBreaks) }, new SettingsCheckbox { LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow, Current = config.GetBindable(OsuSetting.FadePlayfieldWhenHealthLow), }, }; } } }