// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osu.Game.Beatmaps.Timing; namespace osu.Game.Beatmaps.ControlPoints { public class TimingControlPoint : ControlPoint { /// /// The time signature at this control point. /// public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple; /// /// The beat length at this control point. /// public virtual double BeatLength { get => beatLength; set => beatLength = MathHelper.Clamp(value, 6, 60000); } private double beatLength = 1000; public override bool EquivalentTo(ControlPoint other) => base.EquivalentTo(other) && other is TimingControlPoint timing && TimeSignature.Equals(timing.TimeSignature) && BeatLength.Equals(timing.BeatLength); } }