// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; using osu.Game.Resources.Localisation.Web; using osu.Game.Localisation; using osu.Game.Online.Multiplayer; using osu.Game.Screens; using osu.Game.Screens.Play; using osu.Game.Users.Drawables; using osuTK; namespace osu.Game.Users { public abstract partial class UserPanel : OsuClickableContainer, IHasContextMenu, IFilterable { public readonly APIUser User; /// /// Perform an action in addition to showing the user's profile. /// This should be used to perform auxiliary tasks and not as a primary action for clicking a user panel (to maintain a consistent UX). /// public new Action? Action; protected Action ViewProfile { get; private set; } = null!; protected Drawable Background { get; private set; } = null!; protected UserPanel(APIUser user) : base(HoverSampleSet.Button) { ArgumentNullException.ThrowIfNull(user); User = user; } [Resolved] private UserProfileOverlay? profileOverlay { get; set; } [Resolved] private IAPIProvider api { get; set; } = null!; [Resolved] private ChannelManager? channelManager { get; set; } [Resolved] private ChatOverlay? chatOverlay { get; set; } [Resolved] protected OverlayColourProvider? ColourProvider { get; private set; } [Resolved] private IPerformFromScreenRunner? performer { get; set; } [Resolved] protected OsuColour Colours { get; private set; } = null!; [Resolved] private MultiplayerClient? multiplayerClient { get; set; } [BackgroundDependencyLoader] private void load() { Masking = true; Add(new Box { RelativeSizeAxes = Axes.Both, Colour = ColourProvider?.Background5 ?? Colours.Gray1 }); var background = CreateBackground(); if (background != null) Add(background); Add(CreateLayout()); base.Action = ViewProfile = () => { Action?.Invoke(); profileOverlay?.ShowUser(User); }; } // TODO: this whole api is messy. half these Create methods are expected to by the implementation and half are implictly called. protected abstract Drawable CreateLayout(); /// /// Panel background container. Can be null if a panel doesn't want a background under it's layout /// protected virtual Drawable? CreateBackground() => Background = new UserCoverBackground { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, User = User }; protected OsuSpriteText CreateUsername() => new OsuSpriteText { Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold), Shadow = false, Text = User.Username, }; protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false); protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode) { Size = new Vector2(36, 26), Action = Action, }; public MenuItem[] ContextMenuItems { get { List items = new List { new OsuMenuItem(ContextMenuStrings.ViewProfile, MenuItemType.Highlighted, ViewProfile) }; if (User.Equals(api.LocalUser.Value)) return items.ToArray(); items.Add(new OsuMenuItem(UsersStrings.CardSendMessage, MenuItemType.Standard, () => { channelManager?.OpenPrivateChannel(User); chatOverlay?.Show(); })); if (User.IsOnline) { items.Add(new OsuMenuItem(ContextMenuStrings.SpectatePlayer, MenuItemType.Standard, () => { performer?.PerformFromScreen(s => s.Push(new SoloSpectatorScreen(User))); })); if (multiplayerClient?.Room?.Users.All(u => u.UserID != User.Id) == true) { items.Add(new OsuMenuItem(ContextMenuStrings.InvitePlayer, MenuItemType.Standard, () => multiplayerClient.InvitePlayer(User.Id))); } } return items.ToArray(); } } public IEnumerable FilterTerms => [User.Username]; public bool MatchingFilter { set { if (value) Show(); else Hide(); } } public bool FilteringActive { get; set; } } }