// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Skinning; using osuTK; namespace osu.Game.Screens.Play.HUD { public partial class ArgonScoreWedge : CompositeDrawable, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } [BackgroundDependencyLoader] private void load() { AutoSizeAxes = Axes.Both; var vertices = new List(); InternalChildren = new Drawable[] { new ArgonWedgePiece { WedgeWidth = { Value = 380 }, WedgeHeight = { Value = 72 }, }, new ArgonWedgePiece { WedgeWidth = { Value = 380 }, WedgeHeight = { Value = 72 }, Position = new Vector2(4, 5) }, }; } } }