// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using osu.Game.Database; using SQLite.Net; namespace osu.Game.Rulesets { /// /// Todo: All of this needs to be moved to a RulesetStore. /// public class RulesetStore : DatabaseBackedStore { public IEnumerable AllRulesets => Query().Where(r => r.Available); public RulesetStore(SQLiteConnection connection) : base(connection) { } protected override void Prepare(bool reset = false) { Connection.CreateTable(); if (reset) { Connection.DeleteAll(); } List instances = new List(); foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, @"osu.Game.Rulesets.*.dll")) { try { var assembly = Assembly.LoadFile(file); var rulesets = assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(Ruleset))); if (rulesets.Count() != 1) continue; foreach (Type rulesetType in rulesets) instances.Add((Ruleset)Activator.CreateInstance(rulesetType, new RulesetInfo())); } catch (Exception) { } } Connection.BeginTransaction(); //add all legacy modes in correct order foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID)) { Connection.InsertOrReplace(createRulesetInfo(r)); } //add any other modes foreach (var r in instances.Where(r => r.LegacyID < 0)) { var us = createRulesetInfo(r); var existing = Query().Where(ri => ri.InstantiationInfo == us.InstantiationInfo).FirstOrDefault(); if (existing == null) Connection.Insert(us); } //perform a consistency check foreach (var r in Query()) { try { r.CreateInstance(); r.Available = true; } catch { r.Available = false; } Connection.Update(r); } Connection.Commit(); } private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo { Name = ruleset.Description, InstantiationInfo = ruleset.GetType().AssemblyQualifiedName, ID = ruleset.LegacyID }; protected override Type[] ValidTypes => new[] { typeof(RulesetInfo) }; public RulesetInfo GetRuleset(int id) => Query().First(r => r.ID == id); } }