// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Storyboards.Drawables; using System.Collections.Generic; using System.Linq; using System; namespace osu.Game.Storyboards { public class Storyboard : IDisposable { private readonly Dictionary layers = new Dictionary(); public IEnumerable Layers => layers.Values; public BeatmapInfo BeatmapInfo = new BeatmapInfo(); public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable)); public Storyboard() { layers.Add("Background", new StoryboardLayer("Background", 3)); layers.Add("Fail", new StoryboardLayer("Fail", 2) { EnabledWhenPassing = false, }); layers.Add("Pass", new StoryboardLayer("Pass", 1) { EnabledWhenFailing = false, }); layers.Add("Foreground", new StoryboardLayer("Foreground", 0)); } public StoryboardLayer GetLayer(string name) { StoryboardLayer layer; if (!layers.TryGetValue(name, out layer)) layers[name] = layer = new StoryboardLayer(name, layers.Values.Min(l => l.Depth) - 1); return layer; } /// /// Whether the beatmap's background should be hidden while this storyboard is being displayed. /// public bool ReplacesBackground { get { var backgroundPath = BeatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant(); if (backgroundPath == null) return false; return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath); } } public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null) { var drawable = new DrawableStoryboard(this); drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f); return drawable; } #region Disposal ~Storyboard() { Dispose(false); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private bool isDisposed; protected virtual void Dispose(bool isDisposing) { if (isDisposed) return; isDisposed = true; } #endregion } }