// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Input; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Charts; using osu.Game.Screens.Direct; using osu.Game.Screens.Edit; using osu.Game.Screens.Multiplayer; using osu.Game.Screens.Select; using osu.Game.Screens.Tournament; namespace osu.Game.Screens.Menu { public class MainMenu : OsuScreen { private readonly ButtonSystem buttons; internal override bool ShowOverlays => buttons.State != MenuState.Initial; private readonly BackgroundScreen background; private Screen songSelect; protected override BackgroundScreen CreateBackground() => background; public MainMenu() { background = new BackgroundScreenDefault(); Children = new Drawable[] { new ParallaxContainer { ParallaxAmount = 0.01f, Children = new Drawable[] { buttons = new ButtonSystem { OnChart = delegate { Push(new ChartListing()); }, OnDirect = delegate { Push(new OnlineListing()); }, OnEdit = delegate { Push(new Editor()); }, OnSolo = delegate { Push(consumeSongSelect()); }, OnMulti = delegate { Push(new Lobby()); }, OnExit = delegate { Exit(); }, }, new MenuSideFlashes(), } } }; } [BackgroundDependencyLoader] private void load(OsuGame game) { LoadComponentAsync(background); buttons.OnSettings = game.ToggleSettings; buttons.OnDirect = game.ToggleDirect; preloadSongSelect(); } private void preloadSongSelect() { if (songSelect == null) LoadComponentAsync(songSelect = new PlaySongSelect()); } private Screen consumeSongSelect() { var s = songSelect; songSelect = null; return s; } protected override void OnEntering(Screen last) { base.OnEntering(last); buttons.FadeInFromZero(500); if (last is Intro && Beatmap != null) { if (!Beatmap.Track.IsRunning) { Beatmap.Track.Seek(Beatmap.Metadata.PreviewTime); if (Beatmap.Metadata.PreviewTime == -1) Beatmap.Track.Seek(Beatmap.Track.Length * 0.4f); Beatmap.Track.Start(); } } } protected override void OnSuspending(Screen next) { base.OnSuspending(next); const float length = 400; buttons.State = MenuState.EnteringMode; Content.FadeOut(length, EasingTypes.InSine); Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine); } protected override void OnResuming(Screen last) { base.OnResuming(last); //we may have consumed our preloaded instance, so let's make another. preloadSongSelect(); const float length = 300; buttons.State = MenuState.TopLevel; Content.FadeIn(length, EasingTypes.OutQuint); Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint); } protected override bool OnExiting(Screen next) { buttons.State = MenuState.Exit; Content.FadeOut(3000); return base.OnExiting(next); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (!args.Repeat && state.Keyboard.ControlPressed && state.Keyboard.ShiftPressed && args.Key == Key.D) { Push(new Drawings()); return true; } return base.OnKeyDown(state, args); } } }