// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Storyboards; namespace osu.Game.Rulesets.Edit.Checks { public class CheckUnusedAudioAtEnd : ICheck { public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Compose, "More than 20% unused audio at the end"); public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateUnusedAudioAtEnd(this), new IssueTemplateUnusedAudioAtEndStoryboardOrVideo(this), }; public IEnumerable Run(BeatmapVerifierContext context) { double mappedLength = context.Beatmap.HitObjects.Any() ? context.Beatmap.GetLastObjectTime() : 0; double trackLength = context.WorkingBeatmap.Track.Length; double mappedPercentage = Math.Round(mappedLength / trackLength * 100); if (mappedPercentage < 80) { double percentageLeft = Math.Abs(mappedPercentage - 100); bool storyboardIsPresent = isAnyStoryboardElementPresent(context.WorkingBeatmap.Storyboard); if (storyboardIsPresent) { yield return new IssueTemplateUnusedAudioAtEndStoryboardOrVideo(this).Create(percentageLeft); } else { yield return new IssueTemplateUnusedAudioAtEnd(this).Create(percentageLeft); } } } private bool isAnyStoryboardElementPresent(Storyboard storyboard) { foreach (var layer in storyboard.Layers) { foreach (var _ in layer.Elements) { return true; } } return false; } public class IssueTemplateUnusedAudioAtEnd : IssueTemplate { public IssueTemplateUnusedAudioAtEnd(ICheck check) : base(check, IssueType.Warning, "Currently there is {0}% unused audio at the end. Ensure the outro significantly contributes to the song, otherwise cut the outro.") { } public Issue Create(double percentageLeft) => new Issue(this, percentageLeft); } public class IssueTemplateUnusedAudioAtEndStoryboardOrVideo : IssueTemplate { public IssueTemplateUnusedAudioAtEndStoryboardOrVideo(ICheck check) : base(check, IssueType.Warning, "Currently there is {0}% unused audio at the end. Ensure the outro significantly contributes to the song, or is being occupied by the video or storyboard, otherwise cut the outro.") { } public Issue Create(double percentageLeft) => new Issue(this, percentageLeft); } } }