// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Overlays; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Select; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneEditorSaving : EditorSavingTestScene { [Test] public void TestCantExitWithoutSaving() { AddUntilStep("Wait for dialog overlay load", () => ((Drawable)Game.Dependencies.Get()).IsLoaded); AddRepeatStep("Exit", () => InputManager.Key(Key.Escape), 10); AddAssert("Sample playback disabled", () => Editor.SamplePlaybackDisabled.Value); AddAssert("Editor is still active screen", () => Game.ScreenStack.CurrentScreen is Editor); } [Test] public void TestMetadata() { AddStep("Set artist and title", () => { EditorBeatmap.BeatmapInfo.Metadata.Artist = "artist"; EditorBeatmap.BeatmapInfo.Metadata.Title = "title"; }); AddStep("Set author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username = "author"); AddStep("Set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = "difficulty"); SaveEditor(); AddAssert("Hash updated", () => !string.IsNullOrEmpty(EditorBeatmap.BeatmapInfo.BeatmapSet?.Hash)); AddAssert("Beatmap has correct metadata", () => EditorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && EditorBeatmap.BeatmapInfo.Metadata.Title == "title"); AddAssert("Beatmap has correct author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username == "author"); AddAssert("Beatmap has correct difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "difficulty"); AddAssert("Beatmap has correct .osu file path", () => EditorBeatmap.BeatmapInfo.Path == "artist - title (author) [difficulty].osu"); ReloadEditorToSameBeatmap(); AddAssert("Beatmap still has correct metadata", () => EditorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && EditorBeatmap.BeatmapInfo.Metadata.Title == "title"); AddAssert("Beatmap still has correct author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username == "author"); AddAssert("Beatmap still has correct difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "difficulty"); AddAssert("Beatmap still has correct .osu file path", () => EditorBeatmap.BeatmapInfo.Path == "artist - title (author) [difficulty].osu"); } [Test] public void TestConfiguration() { double originalTimelineZoom = 0; double changedTimelineZoom = 0; AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); AddStep("Set beat divisor", () => Editor.Dependencies.Get().Value = 16); AddStep("Set timeline zoom", () => { originalTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom; var timeline = Editor.ChildrenOfType().Single(); InputManager.MoveMouseTo(timeline); InputManager.PressKey(Key.AltLeft); InputManager.ScrollVerticalBy(15f); InputManager.ReleaseKey(Key.AltLeft); }); AddAssert("Ensure timeline zoom changed", () => { changedTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom; return !Precision.AlmostEquals(changedTimelineZoom, originalTimelineZoom); }); SaveEditor(); AddAssert("Beatmap has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16); AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom); ReloadEditorToSameBeatmap(); AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16); AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom); } [Test] public void TestDifficulty() { AddStep("Set overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty = 7); SaveEditor(); AddAssert("Beatmap has correct overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty == 7); ReloadEditorToSameBeatmap(); AddAssert("Beatmap still has correct overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty == 7); } [Test] public void TestHitObjectPlacement() { AddStep("Add timing point", () => EditorBeatmap.ControlPointInfo.Add(500, new TimingControlPoint())); AddStep("Change to placement mode", () => InputManager.Key(Key.Number2)); AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre)); AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left)); SaveEditor(); AddAssert("Beatmap has correct timing point", () => EditorBeatmap.ControlPointInfo.TimingPoints.Single().Time == 500); ReloadEditorToSameBeatmap(); AddAssert("Beatmap still has correct timing point", () => EditorBeatmap.ControlPointInfo.TimingPoints.Single().Time == 500); } [Test] public void TestLengthAndStarRatingUpdated() { WorkingBeatmap working = null; double lastStarRating = 0; double lastLength = 0; AddStep("Add timing point", () => EditorBeatmap.ControlPointInfo.Add(200, new TimingControlPoint { BeatLength = 600 })); AddStep("Change to placement mode", () => InputManager.Key(Key.Number2)); AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre)); AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left)); AddAssert("One hitobject placed", () => EditorBeatmap.HitObjects.Count == 1); SaveEditor(); AddStep("Get working beatmap", () => working = Game.BeatmapManager.GetWorkingBeatmap(EditorBeatmap.BeatmapInfo, true)); AddAssert("Beatmap length is zero", () => working.BeatmapInfo.Length == 0); checkDifficultyIncreased(); AddStep("Move forward", () => InputManager.Key(Key.Right)); AddStep("Place another hitcircle", () => InputManager.Click(MouseButton.Left)); AddAssert("Two hitobjects placed", () => EditorBeatmap.HitObjects.Count == 2); SaveEditor(); AddStep("Get working beatmap", () => working = Game.BeatmapManager.GetWorkingBeatmap(EditorBeatmap.BeatmapInfo, true)); checkDifficultyIncreased(); checkLengthIncreased(); void checkLengthIncreased() { AddStep("Beatmap length increased", () => { Assert.That(working.BeatmapInfo.Length, Is.GreaterThan(lastLength)); lastLength = working.BeatmapInfo.Length; }); } void checkDifficultyIncreased() { AddStep("Beatmap difficulty increased", () => { Assert.That(working.BeatmapInfo.StarRating, Is.GreaterThan(lastStarRating)); lastStarRating = working.BeatmapInfo.StarRating; }); } } [Test] public void TestExitWithoutSaveFromExistingBeatmap() { const string tags_to_save = "these tags will be saved"; const string tags_to_discard = "these tags should be discarded"; AddStep("Set tags", () => EditorBeatmap.BeatmapInfo.Metadata.Tags = tags_to_save); SaveEditor(); AddAssert("Tags saved correctly", () => EditorBeatmap.BeatmapInfo.Metadata.Tags == tags_to_save); ReloadEditorToSameBeatmap(); AddAssert("Tags saved correctly", () => EditorBeatmap.BeatmapInfo.Metadata.Tags == tags_to_save); AddStep("Set tags again", () => EditorBeatmap.BeatmapInfo.Metadata.Tags = tags_to_discard); AddStep("Exit editor", () => Editor.Exit()); AddUntilStep("Wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); AddAssert("Tags reverted correctly", () => Game.Beatmap.Value.BeatmapInfo.Metadata.Tags == tags_to_save); } } }