// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using NUnit.Framework; using osuTK; using osu.Framework.Graphics; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Storyboards; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Beatmaps.Formats { [TestFixture] public class LegacyStoryboardDecoderTest { [Test] public void TestDecodeStoryboardEvents() { var decoder = new LegacyStoryboardDecoder(); using (var resStream = TestResources.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu")) using (var stream = new LineBufferedReader(resStream)) { var storyboard = decoder.Decode(stream); Assert.IsTrue(storyboard.HasDrawable); Assert.AreEqual(6, storyboard.Layers.Count()); StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3); Assert.IsNotNull(background); Assert.AreEqual(16, background.Elements.Count); Assert.IsTrue(background.VisibleWhenFailing); Assert.IsTrue(background.VisibleWhenPassing); Assert.AreEqual("Background", background.Name); StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2); Assert.IsNotNull(fail); Assert.AreEqual(0, fail.Elements.Count); Assert.IsTrue(fail.VisibleWhenFailing); Assert.IsFalse(fail.VisibleWhenPassing); Assert.AreEqual("Fail", fail.Name); StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1); Assert.IsNotNull(pass); Assert.AreEqual(0, pass.Elements.Count); Assert.IsFalse(pass.VisibleWhenFailing); Assert.IsTrue(pass.VisibleWhenPassing); Assert.AreEqual("Pass", pass.Name); StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0); Assert.IsNotNull(foreground); Assert.AreEqual(151, foreground.Elements.Count); Assert.IsTrue(foreground.VisibleWhenFailing); Assert.IsTrue(foreground.VisibleWhenPassing); Assert.AreEqual("Foreground", foreground.Name); StoryboardLayer overlay = storyboard.Layers.FirstOrDefault(l => l.Depth == int.MinValue); Assert.IsNotNull(overlay); Assert.IsEmpty(overlay.Elements); Assert.IsTrue(overlay.VisibleWhenFailing); Assert.IsTrue(overlay.VisibleWhenPassing); Assert.AreEqual("Overlay", overlay.Name); int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite)); int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation)); int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSampleInfo)); Assert.AreEqual(15, spriteCount); Assert.AreEqual(1, animationCount); Assert.AreEqual(0, sampleCount); Assert.AreEqual(background.Elements.Count, spriteCount + animationCount + sampleCount); var sprite = background.Elements.ElementAt(0) as StoryboardSprite; Assert.NotNull(sprite); Assert.IsTrue(sprite.HasCommands); Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition); Assert.IsTrue(sprite.IsDrawable); Assert.AreEqual(Anchor.Centre, sprite.Origin); Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path); var animation = background.Elements.OfType().First(); Assert.NotNull(animation); Assert.AreEqual(141175, animation.EndTime); Assert.AreEqual(10, animation.FrameCount); Assert.AreEqual(30, animation.FrameDelay); Assert.IsTrue(animation.HasCommands); Assert.AreEqual(new Vector2(320, 240), animation.InitialPosition); Assert.IsTrue(animation.IsDrawable); Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType); Assert.AreEqual(Anchor.Centre, animation.Origin); Assert.AreEqual("SB/red jitter/red_0000.jpg", animation.Path); Assert.AreEqual(78993, animation.StartTime); } } [Test] public void TestCorrectAnimationStartTime() { var decoder = new LegacyStoryboardDecoder(); using (var resStream = TestResources.OpenResource("animation-starts-before-alpha.osb")) using (var stream = new LineBufferedReader(resStream)) { var storyboard = decoder.Decode(stream); StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3); Assert.AreEqual(1, background.Elements.Count); Assert.AreEqual(2000, background.Elements[0].StartTime); // This property should be used in DrawableStoryboardAnimation as a starting point for animation playback. Assert.AreEqual(1000, (background.Elements[0] as StoryboardAnimation)?.EarliestTransformTime); } } [Test] public void TestOutOfOrderStartTimes() { var decoder = new LegacyStoryboardDecoder(); using (var resStream = TestResources.OpenResource("out-of-order-starttimes.osb")) using (var stream = new LineBufferedReader(resStream)) { var storyboard = decoder.Decode(stream); StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3); Assert.AreEqual(2, background.Elements.Count); Assert.AreEqual(1500, background.Elements[0].StartTime); Assert.AreEqual(1000, background.Elements[1].StartTime); Assert.AreEqual(1000, storyboard.EarliestEventTime); } } [Test] public void TestEarliestStartTimeWithLoopAlphas() { var decoder = new LegacyStoryboardDecoder(); using (var resStream = TestResources.OpenResource("loop-containing-earlier-non-zero-fade.osb")) using (var stream = new LineBufferedReader(resStream)) { var storyboard = decoder.Decode(stream); StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3); Assert.AreEqual(2, background.Elements.Count); Assert.AreEqual(1000, background.Elements[0].StartTime); Assert.AreEqual(1000, background.Elements[1].StartTime); Assert.AreEqual(1000, storyboard.EarliestEventTime); } } [Test] public void TestDecodeVariableWithSuffix() { var decoder = new LegacyStoryboardDecoder(); using (var resStream = TestResources.OpenResource("variable-with-suffix.osb")) using (var stream = new LineBufferedReader(resStream)) { var storyboard = decoder.Decode(stream); StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3); Assert.AreEqual(3456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X); } } [Test] public void TestDecodeOutOfRangeLoopAnimationType() { var decoder = new LegacyStoryboardDecoder(); using (var resStream = TestResources.OpenResource("animation-types.osb")) using (var stream = new LineBufferedReader(resStream)) { var storyboard = decoder.Decode(stream); StoryboardLayer foreground = storyboard.Layers.Single(l => l.Depth == 0); Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[0]).LoopType); Assert.AreEqual(AnimationLoopType.LoopOnce, ((StoryboardAnimation)foreground.Elements[1]).LoopType); Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[2]).LoopType); Assert.AreEqual(AnimationLoopType.LoopOnce, ((StoryboardAnimation)foreground.Elements[3]).LoopType); Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[4]).LoopType); Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType); } } [Test] public void TestDecodeLoopCount() { // all loop sequences in loop-count.osb have a total duration of 2000ms (fade in 0->1000ms, fade out 1000->2000ms). const double loop_duration = 2000; var decoder = new LegacyStoryboardDecoder(); using (var resStream = TestResources.OpenResource("loop-count.osb")) using (var stream = new LineBufferedReader(resStream)) { var storyboard = decoder.Decode(stream); StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3); // stable ensures that any loop command executes at least once, even if the loop count specified in the .osb is zero or negative. StoryboardSprite zeroTimes = background.Elements.OfType().Single(s => s.Path == "zero-times.png"); Assert.That(zeroTimes.EndTime, Is.EqualTo(1000 + loop_duration)); StoryboardSprite oneTime = background.Elements.OfType().Single(s => s.Path == "one-time.png"); Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration)); StoryboardSprite manyTimes = background.Elements.OfType().Single(s => s.Path == "many-times.png"); // It is intentional that we don't consider the loop count (40) as part of the end time calculation to match stable's handling. // If we were to include the loop count, storyboards which loop for stupid long loop counts would continue playing the outro forever. Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + loop_duration)); } } } }