// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { [TestFixture] public partial class TestSceneDrawableBarLine : TaikoSkinnableTestScene { [Cached(typeof(IScrollingInfo))] private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo { Direction = { Value = ScrollingDirection.Left }, TimeRange = { Value = 5000 }, }; [BackgroundDependencyLoader] private void load() { AddStep("Bar line", () => SetContents(_ => { ScrollingHitObjectContainer hoc; var cont = new Container { RelativeSizeAxes = Axes.Both, Height = 0.2f, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { new TaikoPlayfield(), hoc = new ScrollingHitObjectContainer() } }; hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }); return cont; })); AddStep("Bar line (major)", () => SetContents(_ => { ScrollingHitObjectContainer hoc; var cont = new Container { RelativeSizeAxes = Axes.Both, Height = 0.2f, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { new TaikoPlayfield(), hoc = new ScrollingHitObjectContainer() } }; hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime(true)) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }); return cont; })); } private BarLine createBarLineAtCurrentTime(bool major = false) { var barLine = new BarLine { Major = major, StartTime = Time.Current + 5000, }; var cpi = new ControlPointInfo(); cpi.Add(0, new TimingControlPoint { BeatLength = 500 }); barLine.ApplyDefaults(cpi, new BeatmapDifficulty()); return barLine; } } }