// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; namespace osu.Game.Beatmaps.Drawables { internal class BeatmapBackgroundSprite : Sprite { private readonly WorkingBeatmap working; public BeatmapBackgroundSprite(WorkingBeatmap working) { if (working == null) throw new ArgumentNullException(nameof(working)); this.working = working; } [BackgroundDependencyLoader] private void load() { if (working.Background != null) Texture = working.Background; } } }