// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class BeatmapOffsetControlStrings { private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl"; /// <summary> /// "Beatmap offset" /// </summary> public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset"); /// <summary> /// "Previous play:" /// </summary> public static LocalisableString PreviousPlay => new TranslatableString(getKey(@"previous_play"), @"Previous play:"); /// <summary> /// "Previous play too short to use for calibration" /// </summary> public static LocalisableString PreviousPlayTooShortToUseForCalibration => new TranslatableString(getKey(@"previous_play_too_short_to_use_for_calibration"), @"Previous play too short to use for calibration"); /// <summary> /// "Calibrate using last play" /// </summary> public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play"); /// <summary> /// "(hit objects appear later)" /// </summary> public static LocalisableString HitObjectsAppearLater => new TranslatableString(getKey(@"hit_objects_appear_later"), @"(hit objects appear later)"); /// <summary> /// "(hit objects appear earlier)" /// </summary> public static LocalisableString HitObjectsAppearEarlier => new TranslatableString(getKey(@"hit_objects_appear_earlier"), @"(hit objects appear earlier)"); private static string getKey(string key) => $@"{prefix}:{key}"; } }