// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components; using osuTK; namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestScenePlaybackControl : OsuTestScene { [BackgroundDependencyLoader] private void load() { var clock = new EditorClock { IsCoupled = false }; Dependencies.CacheAs(clock); var playback = new PlaybackControl { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200, 100) }; Beatmap.Value = CreateWorkingBeatmap(new Beatmap()); Child = playback; } } }