// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Tests.Resources; using osu.Game.Users; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayer : ScreenTestScene { private BeatmapManager beatmaps; private RulesetStore rulesets; private BeatmapSetInfo importedSet; private DependenciesScreen dependenciesScreen; private TestMultiplayer multiplayerScreen; private TestMultiplayerClient client; [Cached(typeof(UserLookupCache))] private UserLookupCache lookupCache = new TestUserLookupCache(); [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default)); } public override void SetUpSteps() { base.SetUpSteps(); AddStep("import beatmap", () => { beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); }); AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer()); AddStep("load dependencies", () => { client = new TestMultiplayerClient(multiplayerScreen.RoomManager); // The screen gets suspended so it stops receiving updates. Child = client; LoadScreen(dependenciesScreen = new DependenciesScreen(client)); }); AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded); AddStep("load multiplayer", () => LoadScreen(multiplayerScreen)); AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded); AddUntilStep("wait for lounge to load", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); } [Test] public void TestEmpty() { // used to test the flow of multiplayer from visual tests. AddStep("empty step", () => { }); } [Test] public void TestCreateRoomViaKeyboard() { // create room dialog AddStep("Press new document", () => InputManager.Keys(PlatformAction.DocumentNew)); AddUntilStep("wait for settings", () => InputManager.ChildrenOfType().FirstOrDefault() != null); // edit playlist item AddStep("Press select", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for song select", () => InputManager.ChildrenOfType().FirstOrDefault() != null); // select beatmap AddStep("Press select", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for return to screen", () => InputManager.ChildrenOfType().FirstOrDefault() == null); // create room AddStep("Press select", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); AddUntilStep("wait for join", () => client.Room != null); } [Test] public void TestCreateRoomWithoutPassword() { createRoom(() => new Room { Name = { Value = "Test Room" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }); } [Test] public void TestExitMidJoin() { Room room = null; AddStep("create room", () => { room = new Room { Name = { Value = "Test Room" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }; }); AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria()); AddStep("select room", () => InputManager.Key(Key.Down)); AddStep("join room and immediately exit", () => { multiplayerScreen.ChildrenOfType().Single().Open(room); Schedule(() => Stack.CurrentScreen.Exit()); }); } [Test] public void TestJoinRoomWithoutPassword() { AddStep("create room", () => { multiplayerScreen.RoomManager.AddRoom(new Room { Name = { Value = "Test Room" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }); }); AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria()); AddStep("select room", () => InputManager.Key(Key.Down)); AddStep("join room", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); AddUntilStep("wait for join", () => client.Room != null); } [Test] public void TestCreateRoomWithPassword() { createRoom(() => new Room { Name = { Value = "Test Room" }, Password = { Value = "password" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }); AddAssert("room has password", () => client.APIRoom?.Password.Value == "password"); } [Test] public void TestJoinRoomWithPassword() { AddStep("create room", () => { multiplayerScreen.RoomManager.AddRoom(new Room { Name = { Value = "Test Room" }, Password = { Value = "password" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }); }); AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria()); AddStep("select room", () => InputManager.Key(Key.Down)); AddStep("join room", () => InputManager.Key(Key.Enter)); DrawableRoom.PasswordEntryPopover passwordEntryPopover = null; AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType().FirstOrDefault()) != null); AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType().First().Text = "password"); AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType().First().TriggerClick()); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); AddUntilStep("wait for join", () => client.Room != null); } [Test] public void TestLocalPasswordUpdatedWhenMultiplayerSettingsChange() { createRoom(() => new Room { Name = { Value = "Test Room" }, Password = { Value = "password" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }); AddStep("change password", () => client.ChangeSettings(password: "password2")); AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2"); } [Test] public void TestUserSetToIdleWhenBeatmapDeleted() { createRoom(() => new Room { Name = { Value = "Test Room" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }); AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready)); AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle); } [Test] public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap() { createRoom(() => new Room { Name = { Value = "Test Room" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }); AddStep("join other user (ready, host)", () => { client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" }); client.TransferHost(MultiplayerTestScene.PLAYER_1_ID); client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready); }); AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); AddStep("click spectate button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddStep("start match externally", () => client.StartMatch()); AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen()); } [Test] public void TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable() { createRoom(() => new Room { Name = { Value = "Test Room" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }); AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); AddStep("join other user (ready, host)", () => { client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" }); client.TransferHost(MultiplayerTestScene.PLAYER_1_ID); client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready); }); AddStep("click spectate button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddStep("start match externally", () => client.StartMatch()); AddStep("restore beatmap", () => { beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); }); AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen()); } [Test] public void TestSubScreenExitedWhenDisconnectedFromMultiplayerServer() { createRoom(() => new Room { Name = { Value = "Test Room" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }); AddStep("disconnect", () => client.Disconnect()); AddUntilStep("back in lounge", () => this.ChildrenOfType().FirstOrDefault()?.IsCurrentScreen() == true); } [Test] public void TestLeaveNavigation() { createRoom(() => new Room { Name = { Value = "Test Room" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, AllowedMods = { new OsuModHidden() } } } }); AddStep("open mod overlay", () => this.ChildrenOfType().ElementAt(2).TriggerClick()); AddStep("invoke on back button", () => multiplayerScreen.OnBackButton()); AddAssert("mod overlay is hidden", () => this.ChildrenOfType().Single().State.Value == Visibility.Hidden); AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden); testLeave("back button", () => multiplayerScreen.OnBackButton()); // mimics home button and OS window close testLeave("forced exit", () => multiplayerScreen.Exit()); void testLeave(string actionName, Action action) { AddStep($"leave via {actionName}", action); AddAssert("dialog overlay is visible", () => DialogOverlay.State.Value == Visibility.Visible); AddStep("close dialog overlay", () => InputManager.Key(Key.Escape)); } } private void createRoom(Func room) { AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); AddStep("open room", () => multiplayerScreen.ChildrenOfType().Single().Open(room())); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); AddWaitStep("wait for transition", 2); AddStep("create room", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for join", () => client.Room != null); } /// /// Used for the sole purpose of adding as a resolvable dependency. /// private class DependenciesScreen : OsuScreen { [Cached(typeof(MultiplayerClient))] public readonly TestMultiplayerClient Client; public DependenciesScreen(TestMultiplayerClient client) { Client = client; } } private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer { public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; } protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager(); } } }