// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Layout; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces { /// /// Represents length-wise portion of a hold note. /// public class DefaultBodyPiece : CompositeDrawable, IHoldNoteBody { protected readonly Bindable AccentColour = new Bindable(); protected readonly IBindable IsHitting = new Bindable(); protected Drawable Background { get; private set; } private Container foregroundContainer; public DefaultBodyPiece() { Blending = BlendingParameters.Additive; } [BackgroundDependencyLoader(true)] private void load([CanBeNull] DrawableHitObject drawableObject) { InternalChildren = new[] { Background = new Box { RelativeSizeAxes = Axes.Both }, foregroundContainer = new Container { RelativeSizeAxes = Axes.Both } }; if (drawableObject != null) { var holdNote = (DrawableHoldNote)drawableObject; AccentColour.BindTo(drawableObject.AccentColour); IsHitting.BindTo(holdNote.IsHitting); } AccentColour.BindValueChanged(onAccentChanged, true); Recycle(); } public void Recycle() => foregroundContainer.Child = CreateForeground(); protected virtual Drawable CreateForeground() => new ForegroundPiece { AccentColour = { BindTarget = AccentColour }, IsHitting = { BindTarget = IsHitting } }; private void onAccentChanged(ValueChangedEvent accent) => Background.Colour = accent.NewValue.Opacity(0.7f); private class ForegroundPiece : CompositeDrawable { public readonly Bindable AccentColour = new Bindable(); public readonly IBindable IsHitting = new Bindable(); private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize); private BufferedContainer foregroundBuffer; private BufferedContainer subtractionBuffer; private Container subtractionLayer; public ForegroundPiece() { RelativeSizeAxes = Axes.Both; AddLayout(subtractionCache); } [BackgroundDependencyLoader] private void load() { InternalChild = foregroundBuffer = new BufferedContainer { Blending = BlendingParameters.Additive, RelativeSizeAxes = Axes.Both, CacheDrawnFrameBuffer = true, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both }, subtractionBuffer = new BufferedContainer { RelativeSizeAxes = Axes.Both, // This is needed because we're blending with another object BackgroundColour = Color4.White.Opacity(0), CacheDrawnFrameBuffer = true, // The 'hole' is achieved by subtracting the result of this container with the parent Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract }, Child = subtractionLayer = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, // Height computed in Update Width = 1, Masking = true, Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } } } } }; AccentColour.BindValueChanged(onAccentChanged, true); IsHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent(AccentColour.Value, AccentColour.Value)), true); } private void onAccentChanged(ValueChangedEvent accent) { foregroundBuffer.Colour = accent.NewValue.Opacity(0.5f); const float animation_length = 50; foregroundBuffer.ClearTransforms(false, nameof(foregroundBuffer.Colour)); if (IsHitting.Value) { // wait for the next sync point double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2); using (foregroundBuffer.BeginDelayedSequence(synchronisedOffset)) foregroundBuffer.FadeColour(accent.NewValue.Lighten(0.2f), animation_length).Then().FadeColour(foregroundBuffer.Colour, animation_length).Loop(); } subtractionCache.Invalidate(); } protected override void Update() { base.Update(); if (!subtractionCache.IsValid) { subtractionLayer.Width = 5; subtractionLayer.Height = Math.Max(0, DrawHeight - DrawWidth); subtractionLayer.EdgeEffect = new EdgeEffectParameters { Colour = Color4.White, Type = EdgeEffectType.Glow, Radius = DrawWidth }; foregroundBuffer.ForceRedraw(); subtractionBuffer.ForceRedraw(); subtractionCache.Validate(); } } } } }