// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Edit.Timing.RowAttributes { public class AttributeText : OsuSpriteText { private readonly ControlPoint controlPoint; public AttributeText(ControlPoint controlPoint) { this.controlPoint = controlPoint; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Anchor = Anchor.CentreLeft; Origin = Anchor.CentreLeft; Padding = new MarginPadding(6); Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 12); Colour = controlPoint.GetRepresentingColour(colours); } } }