// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; namespace osu.Game.Tests.Visual.Editing { public partial class TestScenePreviewTime : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); [Test] public void TestSceneSetPreviewTimingPoint() { AddStep("seek to 1000", () => EditorClock.Seek(1000)); AddAssert("time is 1000", () => EditorClock.CurrentTime == 1000); AddStep("set current time as preview point", () => Editor.SetCurrectTimeAsPreview()); AddAssert("preview time is 1000", () => EditorBeatmap.PreviewTime.Value == 1000); } [Test] public void TestScenePreviewTimeline() { AddStep("set preview time to -1", () => EditorBeatmap.PreviewTime.Value = -1); AddAssert("preview time line should not show", () => Editor.ChildrenOfType().Single().Alpha == 0); AddStep("set preview time to 1000", () => EditorBeatmap.PreviewTime.Value = 1000); AddAssert("preview time line should show", () => Editor.ChildrenOfType().Single().Alpha == 1); } } }