// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using Microsoft.EntityFrameworkCore; using osu.Game.Configuration; using osu.Game.Models; using osu.Game.Skinning; #nullable enable namespace osu.Game.Database { internal class EFToRealmMigrator { private readonly DatabaseContextFactory efContextFactory; private readonly RealmContextFactory realmContextFactory; private readonly OsuConfigManager config; public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config) { this.efContextFactory = efContextFactory; this.realmContextFactory = realmContextFactory; this.config = config; } public void Run() { using (var db = efContextFactory.GetForWrite()) { migrateSettings(db); migrateSkins(db); } } private void migrateSkins(DatabaseWriteUsage db) { var userSkinChoice = config.GetBindable(OsuSetting.Skin); int.TryParse(userSkinChoice.Value, out int userSkinInt); switch (userSkinInt) { case EFSkinInfo.DEFAULT_SKIN: userSkinChoice.Value = SkinInfo.DEFAULT_SKIN.ToString(); break; case EFSkinInfo.CLASSIC_SKIN: userSkinChoice.Value = SkinInfo.CLASSIC_SKIN.ToString(); break; } // migrate ruleset settings. can be removed 20220530. var existingSkins = db.Context.SkinInfo .Include(s => s.Files) .ThenInclude(f => f.FileInfo) .ToList(); // previous entries in EF are removed post migration. if (!existingSkins.Any()) return; using (var realm = realmContextFactory.CreateContext()) using (var transaction = realm.BeginWrite()) { // only migrate data if the realm database is empty. // note that this cannot be written as: `realm.All().All(s => s.Protected)`, because realm does not support `.All()`. if (!realm.All().Any(s => !s.Protected)) { foreach (var skin in existingSkins) { var realmSkin = new SkinInfo { Name = skin.Name, Creator = skin.Creator, Hash = skin.Hash, Protected = false, InstantiationInfo = skin.InstantiationInfo, }; foreach (var file in skin.Files) { var realmFile = realm.Find(file.FileInfo.Hash); if (realmFile == null) realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash }); realmSkin.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename)); } realm.Add(realmSkin); if (skin.ID == userSkinInt) userSkinChoice.Value = realmSkin.ID.ToString(); } } db.Context.RemoveRange(existingSkins); // Intentionally don't clean up the files, so they don't get purged by EF. transaction.Commit(); } } private void migrateSettings(DatabaseWriteUsage db) { // migrate ruleset settings. can be removed 20220315. var existingSettings = db.Context.DatabasedSetting; // previous entries in EF are removed post migration. if (!existingSettings.Any()) return; using (var realm = realmContextFactory.CreateContext()) using (var transaction = realm.BeginWrite()) { // only migrate data if the realm database is empty. if (!realm.All().Any()) { foreach (var dkb in existingSettings) { if (dkb.RulesetID == null) continue; string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value); if (string.IsNullOrEmpty(shortName)) continue; realm.Add(new RealmRulesetSetting { Key = dkb.Key, Value = dkb.StringValue, RulesetName = shortName, Variant = dkb.Variant ?? 0, }); } } db.Context.RemoveRange(existingSettings); transaction.Commit(); } } private string? getRulesetShortNameFromLegacyID(long rulesetId) => efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName; } }