// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using OpenTK; using OpenTK.Graphics; using osu.Game.Rulesets.Mods; using System.Linq; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Osu.Tests { public class TestCaseSlider : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(SliderBall), typeof(SliderBody), typeof(SliderTick), typeof(DrawableSlider), typeof(DrawableSliderTick), typeof(DrawableRepeatPoint), typeof(DrawableOsuHitObject) }; private readonly Container content; protected override Container Content => content; private int depthIndex; protected readonly List Mods = new List(); public TestCaseSlider() { base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); AddStep("Big Single", () => testSimpleBig()); AddStep("Medium Single", () => testSimpleMedium()); AddStep("Small Single", () => testSimpleSmall()); AddStep("Big 1 Repeat", () => testSimpleBig(1)); AddStep("Medium 1 Repeat", () => testSimpleMedium(1)); AddStep("Small 1 Repeat", () => testSimpleSmall(1)); AddStep("Big 2 Repeats", () => testSimpleBig(2)); AddStep("Medium 2 Repeats", () => testSimpleMedium(2)); AddStep("Small 2 Repeats", () => testSimpleSmall(2)); AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps AddStep("Slow Short Slider", () => testShortSlowSpeed()); AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1)); AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2)); AddStep("Fast Slider", () => testHighSpeed()); AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1)); AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2)); AddStep("Fast Short Slider", () => testShortHighSpeed()); AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1)); AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2)); AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6)); AddStep("Perfect Curve", () => testPerfect()); AddStep("Perfect Curve 1 Repeat", () => testPerfect(1)); AddStep("Perfect Curve 2 Repeats", () => testPerfect(2)); AddStep("Linear Slider", () => testLinear()); AddStep("Linear Slider 1 Repeat", () => testLinear(1)); AddStep("Linear Slider 2 Repeats", () => testLinear(2)); AddStep("Bezier Slider", () => testBezier()); AddStep("Bezier Slider 1 Repeat", () => testBezier(1)); AddStep("Bezier Slider 2 Repeats", () => testBezier(2)); AddStep("Linear Overlapping", () => testLinearOverlapping()); AddStep("Linear Overlapping 1 Repeat", () => testLinearOverlapping(1)); AddStep("Linear Overlapping 2 Repeats", () => testLinearOverlapping(2)); AddStep("Catmull Slider", () => testCatmull()); AddStep("Catmull Slider 1 Repeat", () => testCatmull(1)); AddStep("Catmull Slider 2 Repeats", () => testCatmull(2)); AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset()); AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1)); } private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats); private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10); private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats); private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats); private void testSlowSpeed() => createSlider(speedMultiplier: 0.5); private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5); private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15); private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15); private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0) { var slider = new Slider { StartTime = Time.Current + 1000, Position = new Vector2(-(distance / 2), 0), ComboColour = Color4.LightSeaGreen, ControlPoints = new List { Vector2.Zero, new Vector2(distance, 0), }, Distance = distance, RepeatCount = repeats, RepeatSamples = createEmptySamples(repeats), StackHeight = stackHeight }; addSlider(slider, circleSize, speedMultiplier); } private void testPerfect(int repeats = 0) { var slider = new Slider { StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), ComboColour = Color4.LightSeaGreen, ControlPoints = new List { Vector2.Zero, new Vector2(200, 200), new Vector2(400, 0) }, Distance = 600, RepeatCount = repeats, RepeatSamples = createEmptySamples(repeats) }; addSlider(slider, 2, 3); } private void testLinear(int repeats = 0) => createLinear(repeats); private void createLinear(int repeats) { var slider = new Slider { CurveType = CurveType.Linear, StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), ComboColour = Color4.LightSeaGreen, ControlPoints = new List { Vector2.Zero, new Vector2(150, 75), new Vector2(200, 0), new Vector2(300, -200), new Vector2(400, 0), new Vector2(430, 0) }, Distance = 793.4417, RepeatCount = repeats, RepeatSamples = createEmptySamples(repeats) }; addSlider(slider, 2, 3); } private void testBezier(int repeats = 0) => createBezier(repeats); private void createBezier(int repeats) { var slider = new Slider { CurveType = CurveType.Bezier, StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), ComboColour = Color4.LightSeaGreen, ControlPoints = new List { Vector2.Zero, new Vector2(150, 75), new Vector2(200, 100), new Vector2(300, -200), new Vector2(430, 0) }, Distance = 480, RepeatCount = repeats, RepeatSamples = createEmptySamples(repeats) }; addSlider(slider, 2, 3); } private void testLinearOverlapping(int repeats = 0) => createOverlapping(repeats); private void createOverlapping(int repeats) { var slider = new Slider { CurveType = CurveType.Linear, StartTime = Time.Current + 1000, Position = new Vector2(0, 0), ComboColour = Color4.LightSeaGreen, ControlPoints = new List { Vector2.Zero, new Vector2(-200, 0), new Vector2(0, 0), new Vector2(0, -200), new Vector2(-200, -200), new Vector2(0, -200) }, Distance = 1000, RepeatCount = repeats, RepeatSamples = createEmptySamples(repeats) }; addSlider(slider, 2, 3); } private void testCatmull(int repeats = 0) => createCatmull(repeats); private void createCatmull(int repeats = 0) { var repeatSamples = new List>(); for (int i = 0; i < repeats; i++) repeatSamples.Add(new List()); var slider = new Slider { StartTime = Time.Current + 1000, Position = new Vector2(-100, 0), ComboColour = Color4.LightSeaGreen, CurveType = CurveType.Catmull, ControlPoints = new List { Vector2.Zero, new Vector2(50, -50), new Vector2(150, 50), new Vector2(200, 0) }, Distance = 300, RepeatCount = repeats, RepeatSamples = repeatSamples }; addSlider(slider, 3, 1); } private List> createEmptySamples(int repeats) { var repeatSamples = new List>(); for (int i = 0; i < repeats; i++) repeatSamples.Add(new List()); return repeatSamples; } private void addSlider(Slider slider, float circleSize, double speedMultiplier) { var cpi = new ControlPointInfo(); cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier }); slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 }); var drawable = new DrawableSlider(slider) { Anchor = Anchor.Centre, Depth = depthIndex++ }; foreach (var mod in Mods.OfType()) mod.ApplyToDrawableHitObjects(new[] { drawable }); drawable.OnJudgement += onJudgement; Add(drawable); } private float judgementOffsetDirection = 1; private void onJudgement(DrawableHitObject judgedObject, Judgement judgement) { var osuObject = judgedObject as DrawableOsuHitObject; if (osuObject == null) return; OsuSpriteText text; Add(text = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = judgement.IsHit ? "Hit!" : "Miss!", Colour = judgement.IsHit ? Color4.Green : Color4.Red, TextSize = 30, Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45) }); text.Delay(150) .Then().FadeOut(200) .Then().Expire(); judgementOffsetDirection *= -1; } } }