// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using OpenTK; using OpenTK.Graphics; using osu.Game.Rulesets.Osu.Judgements; using System.Collections.Generic; using System; using osu.Game.Rulesets.Mods; using System.Linq; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Tests { public class TestCaseHitCircle : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(DrawableHitCircle) }; private readonly Container content; protected override Container Content => content; private int depthIndex; protected readonly List Mods = new List(); public TestCaseHitCircle() { base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); AddStep("Miss Big Single", () => testSingle(2)); AddStep("Miss Medium Single", () => testSingle(5)); AddStep("Miss Small Single", () => testSingle(7)); AddStep("Hit Big Single", () => testSingle(2, true)); AddStep("Hit Medium Single", () => testSingle(5, true)); AddStep("Hit Small Single", () => testSingle(7, true)); AddStep("Miss Big Stream", () => testStream(2)); AddStep("Miss Medium Stream", () => testStream(5)); AddStep("Miss Small Stream", () => testStream(7)); AddStep("Hit Big Stream", () => testStream(2, true)); AddStep("Hit Medium Stream", () => testStream(5, true)); AddStep("Hit Small Stream", () => testStream(7, true)); } private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null) { positionOffset = positionOffset ?? Vector2.Zero; var circle = new HitCircle { StartTime = Time.Current + 1000 + timeOffset, Position = positionOffset.Value, ComboColour = Color4.LightSeaGreen }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); var drawable = new TestDrawableHitCircle(circle, auto) { Anchor = Anchor.Centre, Depth = depthIndex++ }; foreach (var mod in Mods.OfType()) mod.ApplyToDrawableHitObjects(new[] { drawable }); Add(drawable); } private void testStream(float circleSize, bool auto = false) { Vector2 pos = new Vector2(-250, 0); for (int i = 0; i <= 1000; i += 100) { testSingle(circleSize, auto, i, pos); pos.X += 50; } } private class TestDrawableHitCircle : DrawableHitCircle { private readonly bool auto; public TestDrawableHitCircle(HitCircle h, bool auto) : base(h) { this.auto = auto; } protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (auto && !userTriggered && timeOffset > 0) { // force success AddJudgement(new OsuJudgement { Result = HitResult.Great }); State.Value = ArmedState.Hit; } else base.CheckForJudgements(userTriggered, timeOffset); } } } }