// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.MathUtils; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; namespace osu.Game.Tests.Visual { [TestFixture] public class TestCaseNotificationOverlay : OsuTestCase { private readonly NotificationOverlay manager; public TestCaseNotificationOverlay() { progressingNotifications.Clear(); Content.Add(manager = new NotificationOverlay { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }); AddToggleStep(@"show", state => manager.State = state ? Visibility.Visible : Visibility.Hidden); AddStep(@"simple #1", sendNotification1); AddStep(@"simple #2", sendNotification2); AddStep(@"progress #1", sendProgress1); AddStep(@"progress #2", sendProgress2); AddStep(@"barrage", () => sendBarrage()); } private void sendBarrage(int remaining = 100) { switch (RNG.Next(0, 4)) { case 0: sendNotification1(); break; case 1: sendNotification2(); break; case 2: sendProgress1(); break; case 3: sendProgress2(); break; } if (remaining > 0) Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80); } protected override void Update() { base.Update(); progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed); if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3) { var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued); if (p != null) p.State = ProgressNotificationState.Active; } foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active)) { if (n.Progress < 1) n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle(); else n.State = ProgressNotificationState.Completed; } } private void sendProgress2() { var n = new ProgressNotification { Text = @"Downloading Haitai...", CompletionText = "Downloaded Haitai!", }; manager.Post(n); progressingNotifications.Add(n); } private readonly List progressingNotifications = new List(); private void sendProgress1() { var n = new ProgressNotification { Text = @"Uploading to BSS...", CompletionText = "Uploaded to BSS!", }; manager.Post(n); progressingNotifications.Add(n); } private void sendNotification2() { manager.Post(new SimpleNotification { Text = @"You are amazing" }); } private void sendNotification1() { manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" }); } } }