// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Rooms; using osu.Game.Overlays.Notifications; using osu.Game.Screens.Menu; using osu.Game.Localisation; namespace osu.Game.Screens.OnlinePlay.DailyChallenge { public partial class NewDailyChallengeNotification : SimpleNotification { private readonly Room room; private BeatmapCardNano card = null!; public NewDailyChallengeNotification(Room room) { this.room = room; } [BackgroundDependencyLoader] private void load(OsuGame? game) { Text = DailyChallengeStrings.ChallengeLiveNotification; Content.Add(card = new BeatmapCardNano((APIBeatmapSet)room.Playlist.Single().Beatmap.BeatmapSet!)); Activated = () => { game?.PerformFromScreen(s => s.Push(new DailyChallenge(room)), [typeof(MainMenu)]); return true; }; } protected override void Update() { base.Update(); card.Width = Content.DrawWidth; } } }