// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Bindables; using osu.Game.Utils; namespace osu.Game.Tests.Utils { [TestFixture] public class BindableValueAccessorTest { [Test] public void GetValue() { const int value = 1337; BindableInt bindable = new BindableInt(value); Assert.That(BindableValueAccessor.GetValue(bindable), Is.EqualTo(value)); } [Test] public void SetValue() { const int value = 1337; BindableInt bindable = new BindableInt(); BindableValueAccessor.SetValue(bindable, value); Assert.That(bindable.Value, Is.EqualTo(value)); } [Test] public void GetInvalidBindable() { BindableList list = new BindableList(); Assert.That(BindableValueAccessor.GetValue(list), Is.EqualTo(list)); } [Test] public void SetInvalidBindable() { const int value = 1337; BindableList list = new BindableList { value }; BindableValueAccessor.SetValue(list, 2); Assert.That(list, Has.Exactly(1).Items); Assert.That(list[0], Is.EqualTo(value)); } } }