// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;

namespace osu.Game.Rulesets.Osu.Edit
{
    public partial class OsuDistanceSnapProvider : ComposerDistanceSnapProvider
    {
        protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
        {
            float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
            float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);

            return actualDistance / expectedDistance;
        }

        protected override bool AdjustDistanceSpacing(GlobalAction action, float amount)
        {
            // To allow better visualisation, ensure that the spacing grid is visible before adjusting.
            DistanceSnapToggle.Value = TernaryState.True;

            return base.AdjustDistanceSpacing(action, amount);
        }
    }
}