// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osuTK; namespace osu.Game.Screens.SelectV2 { public partial class BeatmapSetPanel : PoolableDrawable, ICarouselPanel { public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.6f; // todo: this should be replaced with information from CarouselItem about how deep is BeatmapPanel in the carousel // (i.e. whether it's under a beatmap set that's under a group, or just under a top-level beatmap set). private const float set_x_offset = 20f; // constant X offset for beatmap set/standalone panels specifically. private const float duration = 500; private CarouselPanelPiece panel = null!; private BeatmapSetPanelBackground background = null!; private OsuSpriteText titleText = null!; private OsuSpriteText artistText = null!; private Drawable chevronIcon = null!; private UpdateBeatmapSetButtonV2 updateButton = null!; private BeatmapSetOnlineStatusPill statusPill = null!; private DifficultySpectrumDisplay difficultiesDisplay = null!; [Resolved] private BeatmapCarousel? carousel { get; set; } [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; [Resolved] private BeatmapManager beatmaps { get; set; } = null!; [BackgroundDependencyLoader] private void load() { Anchor = Anchor.TopRight; Origin = Anchor.TopRight; RelativeSizeAxes = Axes.X; Height = HEIGHT; InternalChild = panel = new CarouselPanelPiece(set_x_offset) { Action = onAction, Icon = chevronIcon = new Container { Size = new Vector2(22), Child = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.ChevronRight, Size = new Vector2(12), X = 1f, Colour = colourProvider.Background5, }, }, Background = background = new BeatmapSetPanelBackground { RelativeSizeAxes = Axes.Both, }, Child = new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Padding = new MarginPadding { Top = 7.5f, Left = 15, Bottom = 5 }, Children = new Drawable[] { titleText = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true), }, artistText = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true), }, new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 5f }, Children = new Drawable[] { updateButton = new UpdateBeatmapSetButtonV2 { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Margin = new MarginPadding { Right = 5f, Top = -2f }, }, statusPill = new BeatmapSetOnlineStatusPill { AutoSizeAxes = Axes.Both, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Margin = new MarginPadding { Right = 5f }, }, difficultiesDisplay = new DifficultySpectrumDisplay { DotSize = new Vector2(5, 10), DotSpacing = 2, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, }, } } } }; } protected override void LoadComplete() { base.LoadComplete(); Expanded.BindValueChanged(_ => onExpanded(), true); KeyboardSelected.BindValueChanged(k => panel.KeyboardActive.Value = k.NewValue, true); } private void onExpanded() { panel.Active.Value = Expanded.Value; chevronIcon.ResizeWidthTo(Expanded.Value ? 22 : 0f, duration, Easing.OutQuint); chevronIcon.FadeTo(Expanded.Value ? 1f : 0f, duration, Easing.OutQuint); } protected override void PrepareForUse() { base.PrepareForUse(); Debug.Assert(Item != null); var beatmapSet = (BeatmapSetInfo)Item.Model; // Choice of background image matches BSS implementation (always uses the lowest `beatmap_id` from the set). background.Beatmap = beatmaps.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID)); titleText.Text = new RomanisableString(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title); artistText.Text = new RomanisableString(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist); updateButton.BeatmapSet = beatmapSet; statusPill.Status = beatmapSet.Status; difficultiesDisplay.BeatmapSet = beatmapSet; FinishTransforms(true); this.FadeInFromZero(duration, Easing.OutQuint); } protected override void FreeAfterUse() { base.FreeAfterUse(); background.Beatmap = null; updateButton.BeatmapSet = null; difficultiesDisplay.BeatmapSet = null; } private void onAction() { if (carousel != null) carousel.CurrentSelection = Item!.Model; } #region ICarouselPanel public CarouselItem? Item { get; set; } public BindableBool Selected { get; } = new BindableBool(); public BindableBool Expanded { get; } = new BindableBool(); public BindableBool KeyboardSelected { get; } = new BindableBool(); public double DrawYPosition { get; set; } public void Activated() { // sets should never be activated. throw new InvalidOperationException(); } #endregion } }