// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using osu.Framework.Screens; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osuTK; namespace osu.Game.Screens { public abstract partial class BackgroundScreen : Screen, IEquatable { protected const float TRANSITION_LENGTH = 500; private const float x_movement_amount = 50; private readonly bool animateOnEnter; public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; protected BackgroundScreen(bool animateOnEnter = true) { this.animateOnEnter = animateOnEnter; Anchor = Anchor.Centre; Origin = Anchor.Centre; } public virtual bool Equals(BackgroundScreen other) { return other?.GetType() == GetType(); } protected override bool OnKeyDown(KeyDownEvent e) { // we don't want to handle escape key. return false; } /// /// Apply arbitrary changes to this background in a thread safe manner. /// /// The operation to perform. public void ApplyToBackground(Action action) => Schedule(() => action.Invoke(this)); protected override void Update() { base.Update(); Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2); } public override void OnEntering(ScreenTransitionEvent e) { if (animateOnEnter) { this.FadeOut(); this.MoveToX(x_movement_amount); this.FadeIn(TRANSITION_LENGTH, Easing.InOutQuart); this.MoveToX(0, TRANSITION_LENGTH, Easing.InOutQuart); } base.OnEntering(e); } public override void OnSuspending(ScreenTransitionEvent e) { this.MoveToX(-x_movement_amount, TRANSITION_LENGTH, Easing.InOutQuart); base.OnSuspending(e); } public override bool OnExiting(ScreenExitEvent e) { if (IsLoaded) { this.FadeOut(TRANSITION_LENGTH, Easing.OutExpo); this.MoveToX(x_movement_amount, TRANSITION_LENGTH, Easing.OutExpo); } return base.OnExiting(e); } public override void OnResuming(ScreenTransitionEvent e) { if (IsLoaded) this.MoveToX(0, TRANSITION_LENGTH, Easing.OutExpo); base.OnResuming(e); } } }