// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Globalization; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays.Settings; using osu.Game.Utils; using osuTK; namespace osu.Game.Screens.Edit.Timing { public partial class SliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue where T : struct, IEquatable, IComparable, IConvertible { private readonly SettingsSlider slider; public SliderWithTextBoxInput(LocalisableString labelText) { LabelledTextBox textBox; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; InternalChildren = new Drawable[] { new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(20), Children = new Drawable[] { textBox = new LabelledTextBox { Label = labelText, }, slider = new SettingsSlider { TransferValueOnCommit = true, RelativeSizeAxes = Axes.X, } } }, }; textBox.OnCommit += (t, isNew) => { if (!isNew) return; try { switch (slider.Current) { case Bindable bindableInt: bindableInt.Value = int.Parse(t.Text); break; case Bindable bindableDouble: bindableDouble.Value = double.Parse(t.Text); break; default: slider.Current.Parse(t.Text); break; } } catch { // TriggerChange below will restore the previous text value on failure. } // This is run regardless of parsing success as the parsed number may not actually trigger a change // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. Current.TriggerChange(); }; Current.BindValueChanged(_ => { decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo); textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}"); }, true); } /// /// A custom step value for each key press which actuates a change on this control. /// public float KeyboardStep { get => slider.KeyboardStep; set => slider.KeyboardStep = value; } public Bindable Current { get => slider.Current; set => slider.Current = value; } } }