// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.OnlinePlay.Match { public partial class RoomModSelectOverlay : UserModSelectOverlay { public Bindable SelectedItem { get; } = new Bindable(); [Resolved] private RulesetStore rulesets { get; set; } = null!; private readonly List roomRequiredMods = new List(); public RoomModSelectOverlay() : base(OverlayColourScheme.Plum) { } protected override void LoadComplete() { base.LoadComplete(); SelectedItem.BindValueChanged(v => { roomRequiredMods.Clear(); if (v.NewValue is PlaylistItem item) { var rulesetInstance = rulesets.GetRuleset(item.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); roomRequiredMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } ActiveMods.Value = ComputeActiveMods(); }, true); } protected override IReadOnlyList ComputeActiveMods() => roomRequiredMods.Concat(base.ComputeActiveMods()).ToList(); } }