// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; namespace osu.Game.Rulesets.UI { public class GameplayCursorContainer : CursorContainer { /// <summary> /// Because Show/Hide are executed by a parent, <see cref="VisibilityContainer.State"/> is updated immediately even if the cursor /// is in a non-updating state (via <see cref="FrameStabilityContainer"/> limitations). /// /// This holds the true visibility value. /// </summary> public Visibility LastFrameState; protected override void Update() { base.Update(); LastFrameState = State.Value; } } }