// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Overlays.Settings.Sections.Gameplay; using osu.Game.Rulesets; using System.Linq; namespace osu.Game.Overlays.Settings.Sections { public class GameplaySection : SettingsSection { public override string Header => "Gameplay"; public override FontAwesome Icon => FontAwesome.fa_circle_o; public GameplaySection() { Children = new Drawable[] { new GeneralSettings(), new SongSelectSettings(), }; } [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { foreach(Ruleset ruleset in rulesets.AllRulesets.Select(info => info.CreateInstance())) { SettingsSubsection section = ruleset.CreateSettings(); if (section != null) Add(section); } } } }