// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; namespace osu.Game.Tests.Visual { public abstract class EditorTestScene : ScreenTestScene { protected Editor Editor { get; private set; } private readonly Ruleset ruleset; protected EditorTestScene(Ruleset ruleset) { this.ruleset = ruleset; } [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo); } public override void SetUpSteps() { base.SetUpSteps(); AddStep("load editor", () => LoadScreen(Editor = CreateEditor())); AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true && Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); } protected virtual Editor CreateEditor() => new Editor(); } }