// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderPlacementBlueprint : PlacementBlueprint { public new Objects.Slider HitObject => (Objects.Slider)base.HitObject; private SliderBodyPiece bodyPiece; private HitCirclePiece headCirclePiece; private HitCirclePiece tailCirclePiece; private readonly List segments = new List(); private Vector2 cursor; private InputManager inputManager; private PlacementState state; [Resolved(CanBeNull = true)] private HitObjectComposer composer { get; set; } public SliderPlacementBlueprint() : base(new Objects.Slider()) { RelativeSizeAxes = Axes.Both; segments.Add(new Segment(Vector2.Zero)); } [BackgroundDependencyLoader] private void load(OsuColour colours) { InternalChildren = new Drawable[] { bodyPiece = new SliderBodyPiece(), headCirclePiece = new HitCirclePiece(), tailCirclePiece = new HitCirclePiece(), new PathControlPointVisualiser(HitObject) { ControlPointsChanged = _ => updateSlider() }, }; setState(PlacementState.Initial); } protected override void LoadComplete() { base.LoadComplete(); inputManager = GetContainingInputManager(); } public override void UpdatePosition(Vector2 screenSpacePosition) { switch (state) { case PlacementState.Initial: HitObject.Position = ToLocalSpace(screenSpacePosition); break; case PlacementState.Body: // The given screen-space position may have been externally snapped, but the unsnapped position from the input manager // is used instead since snapping control points doesn't make much sense cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position; break; } } protected override bool OnClick(ClickEvent e) { switch (state) { case PlacementState.Initial: beginCurve(); break; case PlacementState.Body: switch (e.Button) { case MouseButton.Left: segments.Last().ControlPoints.Add(cursor); break; } break; } return true; } protected override bool OnMouseUp(MouseUpEvent e) { if (state == PlacementState.Body && e.Button == MouseButton.Right) endCurve(); return base.OnMouseUp(e); } protected override bool OnDoubleClick(DoubleClickEvent e) { segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last())); return true; } private void beginCurve() { BeginPlacement(); setState(PlacementState.Body); } private void endCurve() { updateSlider(); EndPlacement(); } protected override void Update() { base.Update(); updateSlider(); } private void updateSlider() { Vector2[] newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray(); var unsnappedPath = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints); var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance; HitObject.Path = new SliderPath(unsnappedPath.Type, newControlPoints, snappedDistance); bodyPiece.UpdateFrom(HitObject); headCirclePiece.UpdateFrom(HitObject.HeadCircle); tailCirclePiece.UpdateFrom(HitObject.TailCircle); } private void setState(PlacementState newState) { state = newState; } private enum PlacementState { Initial, Body, } private class Segment { public readonly List ControlPoints = new List(); public Segment(Vector2 offset) { ControlPoints.Add(offset); } } } }