// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Rulesets.Objects.Pooling; using osuTK; namespace osu.Game.Rulesets.Catch.UI { /// /// A trail of the catcher. /// It also represents a hyper dash afterimage. /// public partial class CatcherTrail : PoolableDrawableWithLifetime { private readonly SkinnableCatcher body; public CatcherTrail() { Size = new Vector2(Catcher.BASE_SIZE); Origin = Anchor.TopCentre; Blending = BlendingParameters.Additive; InternalChild = body = new SkinnableCatcher { // Using a frozen clock because trails should not be animated when the skin has an animated catcher. // TODO: The animation should be frozen at the animation frame at the time of the trail generation. Clock = new FramedClock(new ManualClock()), }; } protected override void OnApply(CatcherTrailEntry entry) { Position = new Vector2(entry.Position, 0); Scale = entry.Scale; body.AnimationState.Value = entry.CatcherState; using (BeginAbsoluteSequence(entry.LifetimeStart, false)) applyTransforms(entry.Animation); } protected override void OnFree(CatcherTrailEntry entry) { ApplyTransformsAt(double.MinValue); ClearTransforms(); } private void applyTransforms(CatcherTrailAnimation animation) { switch (animation) { case CatcherTrailAnimation.Dashing: case CatcherTrailAnimation.HyperDashing: this.FadeTo(0.4f).FadeOut(800, Easing.OutQuint); break; case CatcherTrailAnimation.HyperDashAfterImage: this.MoveToOffset(new Vector2(0, -10), 1200, Easing.In); this.ScaleTo(Scale * 0.95f).ScaleTo(Scale * 1.2f, 1200, Easing.In); this.FadeOut(1200); break; } Expire(); } } }