// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Taiko.Audio { public class DrumSampleMapping { private readonly ControlPointInfo controlPoints; private readonly Dictionary mappings = new Dictionary(); public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio) { this.controlPoints = controlPoints; IEnumerable samplePoints; if (controlPoints.SamplePoints.Count == 0) // Get the default sample point samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) }; else samplePoints = controlPoints.SamplePoints; foreach (var s in samplePoints) { mappings[s.Time] = new DrumSample { Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"), Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko") }; } } public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time]; public class DrumSample { public SampleChannel Centre; public SampleChannel Rim; } } }