// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osuTK; namespace osu.Game.Overlays.FirstRunSetup { public abstract class FirstRunSetupScreen : Screen { private const float offset = 100; protected FillFlowContainer Content { get; private set; } protected const float CONTENT_FONT_SIZE = 16; protected const float CONTENT_PADDING = 30; protected const float HEADER_FONT_SIZE = 24; [Resolved] protected OverlayColourProvider OverlayColourProvider { get; private set; } [BackgroundDependencyLoader] private void load() { const float spacing = 20; InternalChildren = new Drawable[] { new OsuScrollContainer(Direction.Vertical) { RelativeSizeAxes = Axes.Both, Masking = false, Child = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Horizontal = CONTENT_PADDING }, Children = new Drawable[] { new OsuSpriteText { Text = this.GetLocalisableDescription(), Font = OsuFont.TorusAlternate.With(size: HEADER_FONT_SIZE), Colour = OverlayColourProvider.Light1, }, Content = new FillFlowContainer { Y = HEADER_FONT_SIZE + spacing, Spacing = new Vector2(spacing), RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, } }, }, } }; } public override void OnEntering(ScreenTransitionEvent e) { base.OnEntering(e); this .FadeInFromZero(100) .MoveToX(offset) .MoveToX(0, 500, Easing.OutQuint); } public override void OnResuming(ScreenTransitionEvent e) { base.OnResuming(e); this .FadeInFromZero(100) .MoveToX(0, 500, Easing.OutQuint); } public override bool OnExiting(ScreenExitEvent e) { this .FadeOut(100) .MoveToX(offset, 500, Easing.OutQuint); return base.OnExiting(e); } public override void OnSuspending(ScreenTransitionEvent e) { this .FadeOut(100) .MoveToX(-offset, 500, Easing.OutQuint); base.OnSuspending(e); } } }