// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; namespace osu.Game.Screens.Select.FooterV2 { public partial class FooterV2 : InputBlockingContainer { //Should be 60, setting to 50 for now for the sake of matching the current BackButton height. private const int height = 50; private const int padding = 80; private readonly List overlays = new List(); /// The button to be added. /// The to be toggled by this button. public void AddButton(FooterButtonV2 button, OverlayContainer? overlay = null) { if (overlay != null) { overlays.Add(overlay); button.Action = () => showOverlay(overlay); button.OverlayState.BindTo(overlay.State); } buttons.Add(button); } private void showOverlay(OverlayContainer overlay) { foreach (var o in overlays) { if (o == overlay) o.ToggleVisibility(); else o.Hide(); } } private FillFlowContainer buttons = null!; [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { RelativeSizeAxes = Axes.X; Height = height; InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background5 }, buttons = new FillFlowContainer { Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Direction = FillDirection.Horizontal, Spacing = new Vector2(-FooterButtonV2.SHEAR_WIDTH + 7, 0), AutoSizeAxes = Axes.Both } }; } } }